![]() ![]() I think the coolest feature in DM Freestyle BMX has got to be the many different and varying courses you can ride. I noticed that when I got to the competition levels, the game became as addicting as Rice Crispy treats. ![]() The last six levels are competition levels in which you compete against nine other computer riders, so you better have your stuff ready. The first six levels let you learn tricks and achieve objectives so you can get better bikes and cool new clothes. You’ll find all difficulty levels in this game, from very easy to "staying up until 6:30 in the morning" challenging. Plus, I found I started really grooving when I was using a gamepad.) I found myself getting stoked when I would be trying to pull off a jump and, all of a sudden, in the wee hours of the morning, I could finally do it! Bam! The level was shredded! (I should mention that you must have a control pad, I just can’t see you having as much fun trying to work the keyboard. trying to learn all 1300 different tricks. Before long, you’ll be staying up till 3:00 A.M. The goal of the game is to complete all 12 levels and, obviously, the first levels are easier. ![]() Riding as Dave Mirra, Mike Laird, Leigh Ramsdell, Chad Kagy, or six other professional BMX riders, you get an intense, 3rd person view. We have 10 pros and 12 levels while Hoffman's game has eight pros and nine levels." Sounds good, but is it the whole story?ĭave Mirra Freestyle BMX puts you on the seat and behind the handlebars of a "freestyle BMX" bicycle. Our game also has a unique Skeletal Dynamics Crash System that reacts to the environment so no two crashes are ever alike. Dave Mirra and Ryan Nyquist motion-captured all of the moves in our game so they would be authentic to BMX. ![]() What sets Dave Mirra's game apart from Mat Hoffman's? Here's what the folks at Acclaim had to say, "Dave Mirra Freestyle BMX has a trick modifier that enables the player to do 1,300+ tricks and combos. Dave Mirra Freestyle BMX uses Thrasher's engine while Activision's Mat Hoffman's Pro BMX takes advantage of the celebrated Tony Hawk engine. Oddly enough it took a couple skateboard games to provide the means. Ever since 3xtreme let us bounce around on a BMX bike, producers and gamers alike have been drooling over the possibilities of the agile little two-wheeler. ![]()
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